Share button functionality with 15-second video buffer for gameplay highlights coming in iOS 15
Why information technology matters: The iPhone is more suited to uncomplicated impact games because of its pocket-sized screen. However, the iPad can make a great mobile gaming station whether streaming games from Stadia, using Remote Play, or playing them natively. This type of gaming is where controller support becomes essential. Apple has fallen somewhat short in this expanse, but things are improving in the upcoming iOS fifteen.
In May, Apple added support for the PlayStation 5's DualSense and the Xbox Series X|S controllers in iOS14.v. Additionally, it expanded functionality to include the Share buttons on the new controllers and on the DualShock 4 (Xbox One does non take a share button). Previously, striking Share did nothing, now information technology works just as it does when using information technology on the PS4, PS5, or XBSX.
During ane of its WWDC 2022 sessions, Apple explained how it works. A quick press saves a screenshot to the photographic camera roll. A long press starts recording gameplay, with a second long press stopping it and sending the video to the camera roll. Of course, this is not bad when you lot know what you lot desire to record, like a boss battle. But what almost those times you may wish to capture something unexpected, like a funny fail or practiced maneuver?
Sony solved this by continuously rolling a xv-minute reel of gameplay. Players wanting to salvage something simply hit the share push, trim the fifteen minutes down to what they need, then salve or share it on social media.
Apple is bringing a similar functionality to iOS 15 and iPadOS fifteen. However, it reduced the video buffer to fifteen seconds because of storage limitations. Granted, it'southward not quite as versatile every bit Sony'south solution, but we're dealing with limited hardware, so the developers had to make concessions.
In one case the feature goes alive in iOS and iPadOS 15 this fall, there will be a toggle in Settings to switch between regular recording and "Replay Capture." A long-press saves the final xv seconds of gameplay when prepare to the latter. Developers will also have an API they can call to trigger Replay Capture from within their games if they wish.
Additionally, Apple added tools that allow developers to use the DualSense controller'south adaptive trigger technology. It only takes a few curt lines of lawmaking to make the shoulder buttons put up variable resistance. Developers wanting to utilize the feature in their existing games can do so with a relatively small patch.
Making console controllers carry the way players expect is of import, and the feel has fallen short on past iterations of iOS. So information technology's nice to see Apple tree spending a little time adding more functionality to existing Sony and Microsoft controllers.
Image credit: Miguel Lagoa
Source: https://www.techspot.com/news/90002-share-button-functionality-15-second-video-buffer-gameplay.html
Posted by: trainorwimen1956.blogspot.com
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